add sfx, more ergonomic keys (in my opinion), fixed (probably) piece swapping #1
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sorry if the code is crap i extremely rarely use c/c++
tomorrow i will likely implement a sort of shadow of where the piece will fall
hey thanks for your hard work!
the controls of the original example game were using the arrow keys and i changed them to WASD because i find that better. i might end up just allowing either tbh.
i don't really care about sound either (deaf) but i might as well merge it in!
what was broken about piece swapping?
also the shadow is a cool idea, that's one thing i consider a "standard feature".
when you swap a piece it would go back to the top, in this version (if i did it right) it stays in the original position of the piece
will test a bit more also to see if its glitchy at all
but yeah my reasoning for the new controls is so your left hand can be on s and r and right hand on arrow keys, but i may make it configurable (feel free to change the controls back)
ok yeah this type of swapping can be a bit glitchy, will try to fix
latest commit should fix
that's intended behavior. i think it's common to use the swap feature to buy yourself more time.
yeah fair that was what i used it for
can revert laterish
Pull request closed