Add animation system #2

Open
opened 2023-05-29 22:58:43 +00:00 by sanine · 0 comments
Owner

Currently, any animation has to be handled by just updating entity components from a script. It would be better to have a system that reads keyframe information from a component and then updates components (possibly even other entities' components!) when appropriate.

Currently, any animation has to be handled by just updating entity components from a script. It would be better to have a system that reads keyframe information from a component and then updates components (possibly even other entities' components!) when appropriate.
Sign in to join this conversation.
No labels
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference: sanine/honey-stdlib#2
No description provided.