Add animation system #2

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opened 2023-05-29 22:58:43 +00:00 by sanine · 0 comments
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Currently, any animation has to be handled by just updating entity components from a script. It would be better to have a system that reads keyframe information from a component and then updates components (possibly even other entities' components!) when appropriate.

Currently, any animation has to be handled by just updating entity components from a script. It would be better to have a system that reads keyframe information from a component and then updates components (possibly even other entities' components!) when appropriate.
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Reference: sanine/honey-stdlib#2
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