vvesley · they/them
vvesley pushed to main at vvesley/crumbler 2024-12-22 05:05:26 +00:00
f9d3b3a7b5 wait actually this is kind of wrong whoops
vvesley pushed to main at vvesley/crumbler 2024-12-21 08:21:41 +00:00
a562378121 somewhat test swept aabb collision detection
vvesley pushed to main at vvesley/crumbler 2024-12-20 06:13:48 +00:00
e234427690 oh boyy we got rays hitting stuff
vvesley pushed to main at vvesley/crumbler 2024-12-18 22:50:27 +00:00
d6eac728cc physics: some ray v ray and ray v rectangle physics
vvesley pushed to main at vvesley/crumbler 2024-12-07 02:04:11 +00:00
aa2edcb383 yet another collision fix: top and left collision set to magic number instead of being based off of h/w
vvesley pushed to main at vvesley/crumbler 2024-12-06 23:02:21 +00:00
bb97f9fa75 pits working again and squased some collision bugs. Time for prototyping
vvesley pushed to main at vvesley/crumbler 2024-12-06 05:31:18 +00:00
d04722092c can now grab bricks; fixed bug that caused the cursor to grab another object it hovered over; added some collision
vvesley pushed to main at vvesley/crumbler 2024-12-04 08:18:32 +00:00
d37e7411f0 stop commiting at 2am >:[
vvesley pushed to main at vvesley/crumbler 2024-12-02 07:30:40 +00:00
c66155fe89 start of fixing some collision regressions
vvesley pushed to main at vvesley/crumbler 2024-12-01 07:28:20 +00:00
ab40ffa917 collision precedence
35ae992e44 work with new brick assets
Compare 2 commits »
vvesley pushed to main at vvesley/crumbler 2024-11-26 07:06:47 +00:00
789b159cda goal change: Dec 31st playable prototype
vvesley pushed to main at vvesley/crumbler 2024-11-25 05:09:14 +00:00
7957bec6d0 getting wall and brick collision to feel more 'correct'
vvesley pushed to main at vvesley/crumbler 2024-11-24 06:11:22 +00:00
82045c30e3 change coord and di of walls and pits in the editor
vvesley pushed to main at vvesley/crumbler 2024-11-22 07:34:51 +00:00
8f1ddcfb79 allow moving entities aroud with the curosr
vvesley pushed to main at vvesley/crumbler 2024-11-21 06:48:50 +00:00
5422027e0a add editor Update function and hovering to editor
vvesley created branch main in vvesley/crumbler 2024-11-19 07:01:32 +00:00
vvesley pushed to main at vvesley/crumbler 2024-11-19 07:01:32 +00:00
f9c690ebc4 level editor humble beginning: editor as a structure, change between entities, save/load pit entity and paddle entity
5b239e86f1 level editor humble beginning: setting entities, saving welt files, loading welt files
485ef49968 collision boxes on paddle and bricks; depth based collision stuff on bricks
25003fae49 animate paddle, rectangle entity, debug boxes and text
e684461594 start of animation
Compare 10 commits »
vvesley created repository vvesley/crumbler 2024-11-19 06:58:03 +00:00
vvesley pushed to main at cyberia/nekobot 2022-09-17 06:50:38 +00:00
ff79de7553 stuff 2
vvesley pushed to main at cyberia/nekobot 2022-09-17 06:48:48 +00:00
7c97671a13 bash sqrrl