vvesley · they/them
vvesley pushed to main at vvesley/crumbler 2025-01-15 07:44:14 +00:00
6689f03f4c ease out functions
vvesley pushed to main at vvesley/crumbler 2025-01-14 05:56:51 +00:00
7492786eb5 plotter: not the most readable but it's debug code
vvesley pushed to main at vvesley/crumbler 2025-01-12 19:03:32 +00:00
602c0b1ea3 editor updates cow's coord and collision box correctly and wall's collision_box correctly
vvesley pushed to main at vvesley/crumbler 2025-01-11 07:10:21 +00:00
caffd9a3ff milk bounces off the cow's back; add more collision rays to help fix some collision false negitives
vvesley pushed to main at vvesley/crumbler 2025-01-08 06:52:01 +00:00
70c978f2e0 new paddle movement code; trying out easing
vvesley pushed to main at vvesley/crumbler 2025-01-07 08:02:02 +00:00
b081e7b563 plotter start
b8f938e449 acceleration code on the paddle
Compare 2 commits »
vvesley pushed to main at vvesley/crumbler 2024-12-31 23:45:40 +00:00
0a1f71735d use packed struct for game state
vvesley pushed to main at vvesley/crumbler 2024-12-30 20:45:14 +00:00
099c26a3ba oh bby we can delete stuff!
vvesley pushed to main at vvesley/crumbler 2024-12-29 20:22:48 +00:00
ecddd15512 editor copyin and pastin
vvesley pushed to main at vvesley/crumbler 2024-12-27 20:39:52 +00:00
a3683acc85 get out of here w33ds >:[
vvesley pushed to main at vvesley/crumbler 2024-12-26 23:33:11 +00:00
10e181050e pulling w33ds
vvesley pushed to main at vvesley/crumbler 2024-12-24 22:05:36 +00:00
1f07600173 ray based broadphase (for lack of better term)
vvesley pushed to main at vvesley/crumbler 2024-12-23 07:43:05 +00:00
b153537209 use swept in ball.Moove
vvesley pushed to main at vvesley/crumbler 2024-12-22 06:57:45 +00:00
83fa03bee9 a correction to sweptaabb: needs tests now
vvesley pushed to main at vvesley/crumbler 2024-12-22 05:05:26 +00:00
f9d3b3a7b5 wait actually this is kind of wrong whoops
vvesley pushed to main at vvesley/crumbler 2024-12-21 08:21:41 +00:00
a562378121 somewhat test swept aabb collision detection
vvesley pushed to main at vvesley/crumbler 2024-12-20 06:13:48 +00:00
e234427690 oh boyy we got rays hitting stuff
vvesley pushed to main at vvesley/crumbler 2024-12-18 22:50:27 +00:00
d6eac728cc physics: some ray v ray and ray v rectangle physics
vvesley pushed to main at vvesley/crumbler 2024-12-07 02:04:11 +00:00
aa2edcb383 yet another collision fix: top and left collision set to magic number instead of being based off of h/w
vvesley pushed to main at vvesley/crumbler 2024-12-06 23:02:21 +00:00
bb97f9fa75 pits working again and squased some collision bugs. Time for prototyping